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Cyber Chip Requirements for Grades 6-8
- Read and sign the Level II Internet Safety Pledge from NetSmartz. (BSA Cyber Chip green card)
- Write and sign a personalized contract with your parent or guardian that outlines rules for using the computer and mobile devices, including what you can download, what you can post, and consequences for inappropriate use.
- Watch the video “Friend or Fake,” along with two additional videos of your choosing, to see how friends can help each other to stay safe online. (www.netsmartz.org/scouting )
- As an individual or with your patrol, use the EDGE method and mini lessons to teach Internet safety rules, behavior, and “netiquette” to your troop or another patrol. You are encouraged to use any additional material and information you have researched. Each member of the patrol must have a role and present part of the lesson. (www.netsmartz.org/scouting )
- Discuss with your unit leader the acceptable standards and practices for using allowed electronic devices, such as phones and games, at your meetings and other Scouting events.
Note: All Cyber Chips will expire annually. Each Scout will need to “recharge” the chip by going back to the Netsmartz Recharge area. This space will hold new information, news, and a place for the Scout to recommit to net safety and netiquette. Then, with the unit leader, the Scout can add the new date to the Cyber Chip card or certificate.
Cyber Chip Requirements for Grades 9-12
Read and sign the Level II Internet Safety Pledge. (BSA Cyber Chip green card)
- Read and sign the Level II Internet Safety Pledge. (BSA Cyber Chip green card)
- Write and sign a personalized contract with your parent or guardian that outlines rules for using the computer and mobile devices, including what you can download, what you can post, and consequences for inappropriate use.
- Discuss with your parents the benefits and potential dangers teenagers might experience when using social media. Give examples of each.
- Watch three “Real-Life Story” videos to learn the impact on teens. (www.netsmartz.org/scouting)
- As an individual or patrol, use the EDGE method and the Teen Volunteer Kit to teach Internet safety rules, behavior, and “netiquette” to your troop or another patrol. You are encouraged to use any additional material and information you have researched. Each member of the patrol must have a role and present part of the lesson. (www.netsmartz.org/scouting)
- Discuss with your unit leader the acceptable standards and practices for using allowed electronic devices such as phones and games at your meetings and other Scouting events.
Note: All Cyber Chips will expire annually. Each Scout will need to “recharge” the chip by going back to the Netsmartz Recharge area. This space will hold new information, news, and a place for the Scout to recommit to net safety and netiquette. Then, with the unit leader, the Scout can add the new date to the Cyber Chip card or certificate.
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This pin can be attached to the Boy Scout Cyber Chip emblem to indicate that a Scout's Cyber Chip has been recharged annually.
Bright silver-finish pin is in the shape of a lightning bolt features the word "RECHARGED" in raised letters across the top with a fleur-de-lis outline underneath. Made of zinc alloy, with butterfly clutch back. Measures approximately 1 1/4" x 7/8".
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Requirements
- Serve the pack faithfully for one full year.
- Attend Den Chief Training (if available within year of service) OR be trained by the assistant Cubmaster and den leader.
- Know and understand the purposes of Cub Scouting.
- Help Cub Scouts achieve the purposes of Cub Scouting.
- Be the activities assistant in den meetings.
- Set a good example by attitude and uniforming.
- Be a friend to the boys in the den.
- Take part in weekly meetings.
- Assist the den at the monthly pack program.
- Meet as needed with the adult members of the den, pack, troop, team, or crew.
- Complete four of these projects:
- Serve as a staff member of a special Cub Scouting event, such as a Scouting show, bicycle rodeo, etc.
- Serve as a staff member of a Cub Scout day camp or resident camp.
- Advance one rank.
- Assist in recruiting three new Cub Scouts.
- Assist three Cub Scouts to become Webelos Scouts.
- Assist three Webelos Scouts to join a troop.
- Help to plan and carry out a joint pack-troop activity.
- Recommend to your Scoutmaster, Varsity Scout Coach, or Venturing Advisor another Boy Scout, Varsity Scout, or Venturer to be a den chief.
See the Den Chief Handbook, No. 33211B, for detailed requirements.
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